I had already done an Interaction Design specialization on Coursera previously, which is probably why I gravitated toward choosing a specialization again. Sure, it wasn’t a graduate degree from an acclaimed university, but a specialization still looks more impressive on a resume than just a single class. Plus I really did have a lot of time to kill, with my husband in law school and being busy with coursework I didn’t have much going on at home either.
In fact I had so little going on I completed each course in a fraction of the time it was supposed to take. That is, each of the 5 course was designed to take a month, and I completed 4 of them in that time. The first was an introductory course where you make a couple of basic Unity games (roll a ball, box shooter), the second teaches game design principles, the third is about selling and promoting games, and finally the last two courses take you back to Unity to build some more complex games and guide you through publishing one.
What’s special about the Michigan State University program is that the coursework is laid out in digestible chunks, rather than an overwhelming list of sections like you often see on Udemy (ie, I bought a Blender course on Udemy that is something like 500 sections — yikes). Michigan State University also has one of the top-rated game design programs in the country. You may be thinking “yeah, but that’s not the same as their online offering” but it is the same professors, so I would argue that they might be more similar than you would expect.
Like any online course, you do have to have some self discipline in order to get through the material. If you have the extra cash, with a $79 fee (per course) you get verifiable proof that you have completed all of the coursework, a certificate of completion that you can share on LinkedIn. Because I am someone that lacks self discipline but could spare the money, I decided to pay the fee so it would also act as an extra motivator for me to complete the coursework. I figured the certificates of completion would lend me more authority if I ever decided to speak or write about games, so it might be helpful.
If you’re interested in hearing more about a particular course, hit me up or drop a comment below. I might write some future posts about my favorite parts of the courses and what I think might be improved upon. If you are just interested in learning the technical side, you can skip Business of Game Development and Principles of Game Design. The Intro to Game Development Course by itself is enough to get you making relatively simple first person perspective games, but you can also take Advanced Game Development if you want to learn about how to make platformers.
Have you taken any of the courses I mentioned in this post? Finish the capstone? I would love to see links to your projects in the comments, as well as your opinions about the specialization. Maybe you took another course and want to swap notes? Please share your thoughts below.
If you’re curious to see the projects I built in this class, here are the links below. They are in order from the first project to the last project (the last project, Queen Dungeon Escape, being by far the most impressive since it actually has its own mechanics).